This post was originally made on my Patreon . Happy new year, everyone. I don’t know everything that the next twelve months might hold, except for one thing...
Introduction Making games is hard; really hard. It’s even harder than people think it is when they hear other people say “making games is hard; really hard...
Summary: looking for people with narrative skills to help deconstruct and improve my game. Contact details at end. I have been working on a visual novel titled...
Build 0.5 (technically 0.5.5 but who’s counting) is now available for the public! This build adds about 90k new words compared to 0.4, introducing us to the f...
This post was originally made to Patreon. July already. Another year more than half-consigned to the dusty drawer of memory. Wasn’t it 2002 the other day? Bah...
Looking to get a fresh pair of hands on LotM for UI design. Seeking someone with solid prior experience working with Ren’Py customisation. This is not an urge...
0.4 is now available for everyone to try out :) This build adds 60,000 words over 0.3, with several new very chunky characters to get to know. (And if you want...
With build 0.5 complete, it’s time to look to the next phase of Lord of the Manor. I’ve been working towards this specific moment in the game for a long tim...