Follow Zaggy Norse
Follow
Following Zaggy Norse
Following
Add To Collection
Collection
Community
Devlog
Related games
Related
Lord of the Manor
←
Return to Lord of the Manor
Devlog
Progress Update, January 2024
January 15, 2024
by
Zaggy Norse
30
#progress
This post was originally made on my Patreon . Happy new year, everyone. I don’t know everything that the next twelve months might hold, except for one thing: a lot of horny Paardenrust action. As me...
Continue reading
Managing State in Ren'Py 8: An Approach
December 18, 2023
by
Zaggy Norse
36
#devlog
Introduction Making games is hard; really hard. It’s even harder than people think it is when they hear other people say “making games is hard; really hard”, and the reason is mostly due to stat...
Continue reading
Team Opportunities for "Lord of the Manor"
September 13, 2023
by
Zaggy Norse
29
Summary: looking for people with narrative skills to help deconstruct and improve my game. Contact details at end. I have been working on a visual novel titled “Lord of the Manor” for some time no...
Continue reading
0.5 public release
September 01, 2023
by
Zaggy Norse
39
Build 0.5 (technically 0.5.5 but who’s counting) is now available for the public! This build adds about 90k new words compared to 0.4, introducing us to the final few characters, an intriguing new s...
Continue reading
0.6 progress update
July 18, 2023
by
Zaggy Norse
41
This post was originally made to Patreon. July already. Another year more than half-consigned to the dusty drawer of memory. Wasn’t it 2002 the other day? Bah humbug. My focus lately has been on tec...
Continue reading
Ren'Py UI assistance
July 03, 2023
by
Zaggy Norse
25
Looking to get a fresh pair of hands on LotM for UI design. Seeking someone with solid prior experience working with Ren’Py customisation. This is not an urgent project; timesframes are flexible, th...
Continue reading
0.4 available for everyone
April 28, 2023
by
Zaggy Norse
59
#build
0.4 is now available for everyone to try out :) This build adds 60,000 words over 0.3, with several new very chunky characters to get to know. (And if you want more when you’re done with this, the...
Continue reading
Stretching Paardenrust's muscles: 0.6 and beyond
April 08, 2023
by
Zaggy Norse
35
With build 0.5 complete, it’s time to look to the next phase of Lord of the Manor. I’ve been working towards this specific moment in the game for a long time (longer than I thought I would, certai...
Continue reading
0.5 available for patrons
March 31, 2023
by
Zaggy Norse
30
Build 0.5 is now available on Patreon: https://www.patreon.com/posts/build-0-5-on-80774014 90,000 new words The remainder of the character intros A lot of sex Lots of story developments 0.4 will be co...
Continue reading
Oh hi
February 27, 2023
by
Zaggy Norse
40
Hello everyone. It’s been quite a while. If you’re on my Patreon you’ve seen what’s been going on, but with 0.5 peering over the horizon I thought I’d post here as well. Short version is bor...
Continue reading
v0.4 now available for patrons
August 12, 2022
by
Zaggy Norse
32
After a long and uphill battle against Life, I’m finally making builds again. Build 0.4 is on Patreon now, adding over sixty thousand words, five new characters, sex scenes, worldbuilding, fun, intr...
Continue reading
Version Control for VNs
August 05, 2022
by
Zaggy Norse
30
#guide, #version control, #git
I was recently part of a discussion about version control with some other VN devs, and it emerged that a few weren’t using it. Given how much peace of mind it offers, I thought I’d spend some time...
Continue reading
Not dead, don't worry
March 23, 2022
by
Zaggy Norse
44
I know it’s been a very long time since an update. I just wanted to reassure people that neither I nor the project are dead, I simply had an awful streak of bad luck that needed my attention. I’m...
Continue reading
State of the Game, 2021
December 12, 2021
by
Zaggy Norse
34
Hello all. As the year closes up shop and I get some time to myself, I thought it’d be nice to reflect on the year and how I think the game’s done, as compared to my expectations at the start. It...
Continue reading
v0.3 now available
October 15, 2021
by
Zaggy Norse
32
#build
Version 0.3, “Scary Painting”, is now available for the public! This build lets you settle into your accommodation at Paardenrust, as well as meet a few more of the characters who live there, incl...
Continue reading
v0.2 now available to the public
August 13, 2021
by
Zaggy Norse
39
#build
And there we go :) Build 0.2.2, “Furious Bird”, for your titillation and enjoyment. This one ups the word count by thirty thousand words, introduces several new characters, gives a bunch of worldb...
Continue reading
Coming up soon: 0.2
July 28, 2021
by
Zaggy Norse
27
Hello all! Things have been quiet here for a while now, but I’m pleased to be able to post about the imminent release of a new public build. The reason for the long silence is simple: after 0.1, I p...
Continue reading
Build 0.2: Patreon release
May 30, 2021
by
Zaggy Norse
14
Build 0.2 is now available on Patreon for the Coachman tier (rolling out over the next two weeks for lower tiers). https://www.patreon.com/posts/51880654 The build will be posted here on Itch on the 1...
Continue reading
Character Study: Nabo the Rhinoceros
March 09, 2021
by
Zaggy Norse
25
While I only recently published the first build of the game publicly, I have been working on the world and characters of Paardenrust for far longer, and I have a large backlog of detailed characters b...
Continue reading
Build 0.1 public release
February 27, 2021
by
Zaggy Norse
10
#build
I’m delighted to finally make the first build of “Lord of the Manor” available publicly! This is an early build, currently lacking spritework and final backgrounds. I will be going ahead with al...
Continue reading